Atal D'Azar Dungeon - Battle for Azeroth - World of Warcraft (and Zbrush highpolys)

Atal D'Azar is one of the new dungeon that was created for Battle for Azeroth for the Horde side.
I was responsible to define the overall look based on Jimmy Lo's concept arts and it was an amazing challenge since it was supposed to be ready for players to experience it for Blizzcon 2017.
Jessica Dinh and Jeffrey Duval helped me achieve it as well as some other talented artists like Matthew O' Connor, Ishmael Hoover for texture support and Shem Dawson for modeling support.

Jessica Dinh was responsible to create the priestess Alun'za's wing (modeling and textures) and Jeffrey Duval was responsible of the entrance of the dungeon and Vol'kaal's wing. (modeling)
Will Harris was the level designer and created all the organic composition around the architecture and the layout of the dungeon as well.
https://www.artstation.com/jessicadinh
https://www.artstation.com/izzyh
https://www.artstation.com/pixelatedkiwi
https://www.artstation.com/ocrankie
https://www.artstation.com/willharris

Atal D'azar dungeon Art - Battle for Azeroth - World of Warcraft